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		<title>Prehistories of New Media Art</title>
		<link>http://museumcultures.wordpress.com/2012/01/16/prehistories-of-new-media-art/</link>
		<comments>http://museumcultures.wordpress.com/2012/01/16/prehistories-of-new-media-art/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 21:43:03 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ben Laposky]]></category>
		<category><![CDATA[Brian Winston]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[edward shanken]]></category>
		<category><![CDATA[Jack Burnham]]></category>
		<category><![CDATA[Len Lye]]></category>
		<category><![CDATA[mary ellen bute]]></category>
		<category><![CDATA[naum gabo]]></category>
		<category><![CDATA[New Media Art]]></category>
		<category><![CDATA[Nick Lambert]]></category>
		<category><![CDATA[nt.art]]></category>
		<category><![CDATA[oliver grau]]></category>
		<category><![CDATA[Oscillons]]></category>
		<category><![CDATA[oskar fischinger]]></category>
		<category><![CDATA[peter weibel]]></category>

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		<description><![CDATA[Notes (mostly) from class, Wednesday 11th January 2012. This term, my final module is ‘Museums and Galleries in the Digital Age’, taught by artist and researcher Nick Lambert. The format looks like it’s going to be quite lecture-driven, and so I’m hazarding a return to blogging to try and process thoughts and ideas coming out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=288&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_290" class="wp-caption alignnone" style="width: 500px"><a href="http://www.computerhistory.org/revolution/computer-graphics-music-and-art/15/208"><img class="size-full wp-image-290" title="Ben Laposky, Oscillon 4." src="http://museumcultures.files.wordpress.com/2012/01/oscillon.jpg?w=490&#038;h=385" alt="Ben Laposky, Oscillon 4." width="490" height="385" /></a><p class="wp-caption-text">Ben Laposky, Oscillon 4.</p></div>
<p><em>Notes (mostly) from class, Wednesday 11<sup>th</sup> January 2012.</em></p>
<p>This term, my final module is ‘Museums and Galleries in the Digital Age’, taught by artist and researcher <a href="http://www.lambertsblog.co.uk/">Nick Lambert</a>. The format looks like it’s going to be quite lecture-driven, and so I’m hazarding a return to blogging to try and process thoughts and ideas coming out of the class.</p>
<p>Week 1’s class and reading was entitled ‘Introducing New Media in Art’, but looked largely at the developments of technology in relationship to art throughout the twentieth century. Individual art movements have their foundational myths: Tristan Tzara at the <a href="http://en.wikipedia.org/wiki/Dada">Cabaret Voltaire</a>, Kosuth’s <a href="http://ma-07.wikispaces.com/Art+After+Philosophy">manifesto</a>, and even Hirst’s <a href="http://en.wikipedia.org/wiki/Freeze_%28art_exhibition%29">Freeze</a>, that posit a rupture with the past, a definitive new way of seeing and making. Not so much with ‘new media art’. While it implicitly begins with the use of computers in fine art in the 1960s, most histories of it tend to look back to the beginning of the 20<sup>th</sup> century to establish both precedence and continuity for the use of technology in fine art, and in particular to Kinetic and Op(tical) art for aesthetic approaches. In this respect, media art history as a discipline shares something more with academic parvenus like ‘<a href="../../../../../2011/02/21/visual-aids/">visual culture</a>’ or the ‘<a href="http://www.bogost.com/blog/beyond_the_elbow-patched_playg_1.shtml">digital humanities</a>’ that seek to establish both their necessity and their legitimacy as a focus for research and teaching. The slightly grudgeful tone of Oliver Grau’s introduction to <a href="http://www.amazon.co.uk/MediaArtHistories-Leonardo-Books-Oliver-Grau/dp/0262514982/">Media Art Histories</a> has something in common with Nicholas Mirzoeff’s to the <a href="http://www.amazon.co.uk/Visual-Culture-Reader-Nicholas-Mirzoeff/dp/0415252229/">Visual Culture Reader</a>.</p>
<p>Peter Weibel’s ‘It is Forbidden Not to Touch’ in Grau’s reader makes the case for ‘algorithimic’ art (governed by rules) emerging in Kinetic art and Fluxus both before and contemporaneously with computer-based art. The principles of virtuality, immersive environments and interactivity, all to become core characteristics of computer-driven art had, he argues, been established by kinetic art well before the introduction of the computer itself as an interface. Edward Shanken’s introductory survey in <a href="http://www.amazon.co.uk/Art-Electronic-Media-Themes-Movements/">Art and Electronic Media</a> is broad in and light on theory, but similarly makes the case for the manipulation of light (from impressionism onwards) and shape (Duchamp and Gabo) in fine art preceding the use of digital technology.</p>
<p>There’s something slightly recursive about this legitimacy-seeking. ‘New media art’ is considered to have receded from importance in the artworld between the 1960s and the 1990s. (Charlie Gere’s ‘<a href="http://www.tate.org.uk/research/tateresearch/tatepapers/04autumn/gere.htm">New Media Art and the Gallery in the Digital Age</a>’ is particularly good on this, identifying 1970 as the year in which Jack Burnham&#8217;s &#8216;Software&#8217; at Jewish Museum in NY was followed by Kynaston McShine&#8217;s &#8217;Information&#8217; that set an agenda eschewing the art of systems for the aesthetic of administration). The emergence of net.art, enabled and made accessible by the internet, re-introduced computational art to the art world. Art historians then sought to contextualise it in the history of digital and technological art.</p>
<p>Reading older works about media art, it’s always tempting to see what predictions they ‘got wrong’. Brian Winston’s ‘<a href="http://www.jstor.org/pss/20025114">A Mirror for Brunelleschi</a>’ (1987) [JSTOR£] in fact predicts the development of television though digital to HD fairly accurately. Winston stands against technological determinism, and for social understanding of representational technologies (his explanation of the way in which Technicolor film was effectively a racist technology in <a href="http://www.amazon.co.uk/Technologies-Seeing-Photography-Cinematography-Television/">Technologies of Seeing</a> still blows my mind a little). In ‘A Mirror…’ Winston offers ‘six slogans’ for artists working with technology that are less timebound:</p>
<ol start="1">
<li><strong>A bird in the hand is worth two in the bush</strong> – technologies that are prevalent and socially embedded can be more powerful for artists than bleeding edge developments.</li>
<li><strong>Fear the Greeks</strong> – new and more impressive technologies may not prevail in the marketplace</li>
<li><strong>Festina lente</strong> (‘Hurry slowly’) – technological progress is much slower than it seems. Holographs have been in the scientific imagination since 1947.</li>
<li><strong>Carpe Diem</strong> – seize and use whatever technology is available and works</li>
<li><strong>Fight the good fight</strong> – technology does not exist in isolation: use what is socially beneficial</li>
<li><strong>Horses for courses</strong> – don’t let technology master art; use what is appropriate for the project</li>
</ol>
<p>Theoretical touchstones for the lecture were CP Snow’s ‘<a href="http://en.wikipedia.org/wiki/The_Two_Cultures">Two cultures</a>’ (I’m intrigued by the way i which computer technology sometimes stands in as a proxy for, or as access to the abstract idea of ‘science’); Walter Benjamin’s ‘<a href="http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm">The Work of Art in the Age of Mechanical Reproduction</a>’ (does it or doesn’t it also apply to digital reproduction?) and Marshall McLuhan’s ‘<a href="http://books.google.co.uk/books?id=zFc5n4CbsbwC&amp;source=gbs_book_other_versions">Gutenberg Galaxy</a>’ (communications technology’s impact on our cognition).</p>
<p>Beyond that, it was an enjoyable romp through some interesting twentieth century avant-garde art. Marrying sound and music was an early impetus: 19th century ‘<a href="http://en.wikipedia.org/wiki/Color_organ">colour organs</a>’ used musical keyboards to control the generation of light, and <a href="http://www.oskarfischinger.org/">Oskar Fischinger</a> sought to manifest ‘visual music’ through the cinematic movement of animated light, as did <a href="http://www.awn.com/mag/issue1.2/articles1.2/moritz1.2.html">Mary Ellen Bute</a>, who used oscilloscope images in some of her works. Ben Laposky’s Oscillons, photographs made from waveforms on oscilloscope screens coloured with filters are not only beautiful, but also solve the mystery of where Stereolab acquired their <a href="http://www.amazon.co.uk/Oscillons-Anti-Sun-W-Dvd/dp/B0007YMRWS">album title</a>. John Whitney crossed the line from using an ‘<a href="http://thesis.lambertsblog.co.uk/?page_id=117">analogue computer</a>’ used to generate rhythmically precise images on film to pioneering the use of <a href="http://www.youtube.com/watch?v=w7h0ppnUQhE">digital images in film</a>. Some kind of ‘virtual space’ is evident in Naum Gabo’s <a href="http://www.tate.org.uk/servlet/ViewWork?workid=4806">Standing Wave</a> and Alexander Calder’s <a href="http://www.moma.org/collection/browse_results.php?criteria=O:TA:E:calder&amp;page_number=2&amp;template_id=1&amp;sort_order=1">kinetic mobiles</a>.</p>
<p>Whether this constitutes a convincing pre-history of ‘new media art’, I’m not sure. Personally, much of the moving image stuff I’ve encountered as ‘<a href="http://squaresofwheat.wordpress.com/2006/11/11/invocation-of-my-demon-granddad/">experimental film</a>’, a form that I’d consider to be still going strong in both black and white cubes. For my money, while given scant attention in many media art pre-histories <a href="http://pacificjournal.wordpress.com/2006/05/01/why-lye/">Len  Lye</a>’s work embraces both the <a href="http://www.flickr.com/photos/dannybirchall/sets/72157625991679342/detail/">kinetic principles</a> of Calder and the <a href="http://www.youtube.com/watch?v=T3y1offmJ4Y">visual music</a> of Fischinger and Bute (while also being just more bloody beautiful), but fits less easily into the pre-media art paradigm, partly perhaps because Lye’s underlying philosophy was more <a href="http://www.sensesofcinema.com/2002/feature-articles/lye-2/">humanistic and mystical</a> than algorithmic. When establishing legitimacy with historical precedents, what you exclude can be as telling as what you include.</p>
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			<media:title type="html">Ben Laposky, Oscillon 4.</media:title>
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		<title>UKMW 2011 in brief</title>
		<link>http://museumcultures.wordpress.com/2011/12/05/ukmw-2011-in-brief/</link>
		<comments>http://museumcultures.wordpress.com/2011/12/05/ukmw-2011-in-brief/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 15:17:29 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[google refine]]></category>
		<category><![CDATA[large images]]></category>
		<category><![CDATA[metadata]]></category>
		<category><![CDATA[Museum of London]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[Museums Computer Group]]></category>
		<category><![CDATA[national gallery]]></category>

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		<description><![CDATA[The Museums Computer Group&#8217;s UK Museums on the Web conference was on Friday 25 November. It was interesting and inspiring, and I thought some of it might be worth sharing. This isn&#8217;t an exhaustive list of all the presentations and papers, just a few of my personal highlights &#8230; The Imperial War Museums&#8217; NESTA-funded Social [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=281&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 500px"><br />
<a title="tn_IMG_2123 by @MarDixon, on Flickr" href="http://www.flickr.com/photos/mardixon/6432962565/"><img src="http://farm8.staticflickr.com/7004/6432962565_2f1afd8297.jpg" alt="tn_IMG_2123" width="490" /></a><p class="wp-caption-text">MCG Committee by @MarDixon, on Flickr</p></div>
<p>The Museums Computer Group&#8217;s <a title="http://museumscomputergroup.org.uk/2011/08/26/uk-museums-on-the-web-2011-2/" href="http://museumscomputergroup.org.uk/2011/08/26/uk-museums-on-the-web-2011-2/">UK Museums on the Web</a> conference was on Friday 25 November. It was interesting and inspiring, and I thought some of it might be worth sharing. This isn&#8217;t an exhaustive list of all the presentations and papers, just a few of my personal highlights &#8230;</p>
<p>The Imperial War Museums&#8217; NESTA-funded <a title="http://blogs.iwm.org.uk/social-interpretation/" href="http://blogs.iwm.org.uk/social-interpretation/">Social Interpretation Project</a> aims to create a system using social media models to &#8220;seamlessly link communication between online, mobile and in-gallery users&#8221; about museum objects (a tall order). Not only development, but project management is going to be using the Agile model, and IWM are collaborating with <a title="http://www.k-int.com/" href="http://www.k-int.com/">Knowledge Integration</a> on collections database integration, and  <a title="http://www.ucl.ac.uk/dh/" href="http://www.ucl.ac.uk/dh/">UCL&#8217;s Centre for Digital Humanities</a> on evaluation and user-centred design.</p>
<p>Linda Spurdle demonstrated <a title="http://www.peskypeople.co.uk/" href="http://www.peskypeople.co.uk/">Pesky People</a>&#8216;s venue accessibility tool, <a title="http://www.gogenie.org/" href="http://www.gogenie.org/">Go Genie</a>,  which provides a quick guide to accessibility <a title="http://gogenie.org/venue/birmingham-museum-amp-art-gallery" href="http://gogenie.org/venue/birmingham-museum-amp-art-gallery">for individual venues</a>.</p>
<p>Alex Bromley, Rhiannon Looseley and Matthew Rose, from the Museum of London showed their Collections Information Integration Module (also developed in collaboration with Knowledge Integration) which pulls data from the Museum’s collections management system and other data repositories, allowing staff to augment and customise it for a variety of different educational outputs including <a title="http://www.museumoflondon.org.uk/picturebank" href="http://www.museumoflondon.org.uk/picturebank">Picturebank</a> and <a title="http://www.museumoflondon.org.uk/Explore-online/Pocket-histories/" href="http://www.museumoflondon.org.uk/Explore-online/Pocket-histories/">Pocket Histories</a>. The same object, based directly on the same underlying data, can appear quite differently as <a title="http://web.museumoflondon.org.uk/picturebank/#!PictureBank/!SearchResults;id=group-17334;p=20th+century+%281900-1999%29/!Asset;id=group-17334%252Fobject-82551" href="http://web.museumoflondon.org.uk/picturebank/#%21PictureBank/%21SearchResults;id=group-17334;p=20th+century+%281900-1999%29/%21Asset;id=group-17334%252Fobject-82551">part of the education-oriented Picturebank</a> or as part of the more generally-oriented <a title="http://www.museumoflondon.org.uk/Collections-Research/Collections-online/object.aspx?objectID=object-82551&amp;start=0&amp;rows=1" href="http://www.museumoflondon.org.uk/Collections-Research/Collections-online/object.aspx?objectID=object-82551&amp;start=0&amp;rows=1">Collections Online</a>.</p>
<p>Seth van Hooland, Max De Wilde and Ruben Verborgh of <a title="http://freeyourmetadata.org/" href="http://freeyourmetadata.org/">Free Your Metadata</a> did a demonstration of live metadata wrangling. Using the freely available <a title="http://code.google.com/p/google-refine/" href="http://code.google.com/p/google-refine/">Google Refine</a>, a tool for dealing with messy data, they took a sample data set from Sydney&#8217;s Powerhouse Museum, rationalised its categories and then reconciled them to Library of Congress Subject Headings. All live on stage in 15 minutes. Very impressive.</p>
<p>The National gallery&#8217;s Joseph Padfield demonstrated some stunning software for zooming in on and referencing very large images of paintings. As organisations like the National gallery produce larger and larger digital images of paintings (to the point where 300MB is considered a &#8216;small&#8217; image) tools to examine and reference them become more important. The National gallery&#8217;s research tools use the <a title="http://iipimage.sourceforge.net/demo/" href="http://iipimage.sourceforge.net/demo/">IIPImage</a> open source hi-res image-serving system, allowing registration  of visual images and x-rays, and <a title="http://research.ng-london.org.uk/projects/catalogues/sixteenth_century_netherlandish/ng2790/images/ng2790_d017_caspar_head/4/624/1512#.TtOuGq9utEk.twitter" href="http://research.ng-london.org.uk/projects/catalogues/sixteenth_century_netherlandish/ng2790/images/ng2790_d017_caspar_head/4/624/1512#.TtOuGq9utEk.twitter">direct URL referencing of individual segments</a> of paintings. All in all it makes Google Art Project look a bit pants.</p>
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		<title>How useful can you make a micro-collection online?</title>
		<link>http://museumcultures.wordpress.com/2011/10/18/how-useful-can-you-make-a-micro-collection-online/</link>
		<comments>http://museumcultures.wordpress.com/2011/10/18/how-useful-can-you-make-a-micro-collection-online/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 11:07:17 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[politics]]></category>

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		<description><![CDATA[This term I&#8217;m not at Birkbeck, I&#8217;m at UEL. The MA Museum Cultures has a module-swap arrangement with UEL&#8217;s MA in Heritage Studies, and so I&#8217;m going to Cyprus every week to study the Heritage and Visual Culture module with the artist and photographer Roshini Kempadoo. The second coursework option has a &#8216;creative&#8217; path, for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=271&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 500px"><br />
<a title="Badges by Ellen Munro, on Flickr" href="http://www.flickr.com/photos/ellenmunro/5140522031/"><img src="http://farm5.static.flickr.com/4054/5140522031_68a9153176.jpg" alt="Badges" width="490" /></a><p class="wp-caption-text">Badges by Ellen Munro, on Flickr</p></div>
<p>This term I&#8217;m not at Birkbeck, I&#8217;m at <a href="http://www.uel.ac.uk/">UEL</a>. The MA Museum Cultures has a module-swap arrangement with UEL&#8217;s <a href="http://www.uel.ac.uk/programmes/hss/postgraduate/heritage-studies.htm">MA in Heritage Studies</a>, and so I&#8217;m going to <a href="http://en.wikipedia.org/wiki/Cyprus,_London">Cyprus</a> every week to study the Heritage and Visual Culture module with the artist and photographer <a href="http://www.roshinikempadoo.co.uk/">Roshini Kempadoo</a>.</p>
<p>The second coursework option has a &#8216;creative&#8217; path, for which I&#8217;m going to attempt to create a very small online archive of my own, of (mostly political) badges that I wore during the 1980s and 1990s. Each badge will be accompanied by two stories/narratives: one about the campaign that the badge represents; and one about why I wore it, and what I was doing at the time I wore it. I&#8217;m planning to host the images of the badges and the campaign stories on Flickr, and then embed the images together with the personal stories on a hosted wordpress.com blog.</p>
<p>Now I&#8217;m not expecting a call from <a href="http://www.europeana.eu/portal/">Europeana</a> or the <a href="http://www.culturegrid.org.uk/">Culture Grid</a> anytime soon. But one of the things I&#8217;d like to use this project to explore is how useful/usable to others a micro-collection like this might be. Should I be trying to make it possible for others to search and access my tiny collection alongside other collections large and small? In my professional milieu there are lots of debates about the <a href="http://openobjects.blogspot.com/2011/06/rise-of-non-museum-and-death-by.html">pros and cons of aggregation</a> &#8212; but if I were serious about making this available for others to use in the context of cultural heritage, what should I do?</p>
<p>In particular, I&#8217;m thinking about:</p>
<p><strong>Licensing</strong>: What&#8217;s the most useful licence to apply to both images and text? I&#8217;d like to be credited for the texts I&#8217;ve written if they&#8217;re used elsewhere.</p>
<p><strong>Linked data</strong>? Does this have any application here, or is that a thing for big institutions? How would I even start?</p>
<p><strong>Specialist aggregators</strong>? Is this a <a href="http://www.communityarchives.org.uk/">Community Archive</a>?</p>
<p><strong>Other repositories</strong>? I&#8217;m planning to create quite nice hi-res images of the badges. Should I also put them somewhere like the Wikimedia Commons (where they&#8217;ll be divorced from the stories I&#8217;ve attached to them)?</p>
<p>I&#8217;d be really interested in your thoughts and comments about this, from whatever angle they come. Thanks.</p>
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			<media:title type="html">Museum Cultures</media:title>
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			<media:title type="html">Badges</media:title>
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		<title>Public photography in museums: a survey</title>
		<link>http://museumcultures.wordpress.com/2011/09/14/public-photography-in-museums-a-survey/</link>
		<comments>http://museumcultures.wordpress.com/2011/09/14/public-photography-in-museums-a-survey/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 09:14:45 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[contemporary art]]></category>
		<category><![CDATA[coral reef]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[mike nelson]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[rights]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://museumcultures.wordpress.com/?p=254</guid>
		<description><![CDATA[I’ve been thinking a lot about personal photography and museums recently. As a civilian photographer it’s become a habit to ask, as soon as I enter a museum, ‘what’s your photography policy?’ And while I’m frequently pleasantly surprised to find that the policy is ‘please take photographs’, I’m also often surprised to have to sign [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=254&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 500px"><a title="The Coral Reef by Doilum, on Flickr" href="http://www.flickr.com/photos/doilum/5075788461/"><img src="http://farm5.static.flickr.com/4030/5075788461_6c151ae524.jpg" alt="The Coral Reef" width="490" /></a><p class="wp-caption-text">The Coral Reef by Doilum, on Flickr</p></div>
<p>I’ve been thinking a lot about <a href="http://museumcultures.wordpress.com/2011/02/07/museum-through-a-lens/">personal photography and museums</a> recently. As a civilian photographer it’s become a habit to ask, as soon as I enter a museum, ‘what’s your photography policy?’ And while I’m frequently pleasantly surprised to find that the policy is ‘please take photographs’, I’m also often surprised to have to sign a contract or wear a special sticker to be able to take photographs in a (usually publicly-funded museum). It’s sometimes baffling, and a little frustrating.</p>
<p>At the same time, in my professional life I run more than a few <a href="http://www.flickr.com/groups/medicallondon/">Flickr</a> <a href="http://www.flickr.com/groups/wellcomecollection">pools</a>, where I actively solicit photographs taken in or around my museum.This is a bog-standard activity for most museums these days, and for museum staff who prize ‘social’ (which is usually to say: online community-based) interactions with their audiences, photography can be very important.</p>
<p>In order to try to unpick this apparent contradiction, I recently disseminated a short survey to museum professionals in an attempt to understand the current status of public photography in museums. I particularly wanted to find out what the factors determining permission to take photographs are, and whether they were in flux. The sample wasn’t particularly large or scientific [1], but I think I got a large enough set of responses (52) to get a sense of some interesting answers. I asked four questions: results and short commentary follow; there’s a longer interpretation at the end.</p>
<p>As a civilian photographer, I found the results encouraging &#8212; it looks like the pendulum is swinging towards greater permission for photography. As a museum professional, I found it slightly less encouraging: I think there are some barriers to greater photographic freedom that I have less power over and will be harder to dismantle.</p>
<p><strong>1. Is photography permitted in permanent exhibitions in your gallery?</strong></p>
<p><img class="alignnone" src="http://chart.apis.google.com/chart?chf=a,s,000000&amp;chs=490x247&amp;cht=p&amp;chco=D53E4F%7CFC8D59%7CFEE08B%7C99D594%7CE6F598%7C3288BD&amp;chd=s0:DGSBBE&amp;chp=1.1&amp;chl=Prohibited%7C%27Personal%27+use+only%7CPersonal%2Fsocial+web+OK%7CNo+restrictions+at+all%7CNo+permanent+exhibitions%7CIt%27s+complicated&amp;chtt=Is+photography+permitted+in+permanent+exhibitions+in+your+gallery%3F&amp;chts=000000,14.5" alt="" width="490" height="247" /></p>
<p>Over half the museums responding indicated that photography was permitted, and that their understanding of ‘personal’ use included posting photos to social websites. Reasons for complication included loan objects in permanent collections, and official ambivalence:</p>
<blockquote><p>“allowed for non-commercial purposes”</p>
<p>“officially it&#8217;s prohibited but staff are allowed to turn a blind eye”</p>
</blockquote>
<p><strong>2. Is photography permitted in temporary exhibitions in your gallery?</strong></p>
<p><img class="alignnone" src="http://chart.apis.google.com/chart?chf=a,s,000000&amp;chs=490x247&amp;cht=p&amp;chco=D53E4F%7CFC8D59%7CFEE08B%7C99D594%7CE6F598%7C3288BD&amp;chd=s0:IFHBBK&amp;chp=1.1&amp;chl=Prohibited%7C%27Personal%27+use+only%7CPersonal%2Fsocial+web+OK%7CNo+restrictions+at+all%7CNo+permanent+exhibitions%7CIt%27s+complicated&amp;chtt=Is+photography+permitted+in+temporary+exhibitions+in+your+gallery%3F&amp;chts=000000,14.5" alt="" width="490" height="247" /></p>
<p>Temporary exhibitions present a very different picture. Prohibition and complication together form the majority of cases, with less than a quarter of museums freely permitting personal/social photography.</p>
<p>The reason for complication? Overwhelmingly, restrictions are external to the institution itself:</p>
<blockquote><p>“depends on the owner(s) of the displayed objects”</p>
<p>“photographic restriction from the lender”;</p>
<p>“depends on the temporary exhibition and the policy of the lender of individual objects or whole exhibitions”</p>
<p>“depends on the restrictions required by borrowers”</p>
<p>“depends on any restrictions placed by artists, funders or lenders”</p>
<p>“some touring exhibitions don&#8217;t allow photography”.</p>
</blockquote>
<p>The significant difference between permanent and temporary exhibitions suggests that this isn’t a conservation issue but one of intellectual property rights. Particularly where a temporary exhibition involves loans from multiple sources or commercial galleries and  contemporary artists, public photography seems tricky to broker. It probably isn’t at the top of most exhibition organisers&#8217; priority lists either.</p>
<p>But is this a static state of affairs? I also asked:</p>
<p><strong>3. Has your photography policy changed in the last three years?</strong></p>
<p><img class="alignnone" src="http://chart.apis.google.com/chart?chf=a,s,000000&amp;chs=490x247&amp;cht=p&amp;chco=99D594%7CD53E4F%7CFEE08B%7CFC8D59%7CE6F598%7C3288BD&amp;chd=s0:MBPE&amp;chp=1.1&amp;chl=Permitted+more%7CPermited+less%7CHasn%27t+changed%7CDon%27t+know&amp;chtt=Has+your+photography+policy+changed+in+the+last+three+years%3F&amp;chts=000000,14.5" alt="" width="490" height="247" /><br />
The results suggest that the situation is in flux, and that museums and galleries are moving towards a more photographically permissive environment.</p>
<p>Lastly, I asked for general comments.</p>
<p><strong>4. Is there anything else about photography in your gallery or museum that you&#8217;d like to add?</strong></p>
<p>These fall into a number of categories.</p>
<p>Straightforward issues of access:</p>
<blockquote><p>“Especially for paper objects it&#8217;s a wonderful non-damaging way for people to take copies away with them.”</p>
</blockquote>
<p>Institutional complications:</p>
<blockquote><p>“For loans from other institutions we need to change the policy”</p>
</blockquote>
<p>A suggestion, opposed to the general utopian current of capturing and sharing, that photography might be a mildly antisocial activity:</p>
<blockquote><p>“A lot of visitors do not even ask if photography is permitted, but assume that they have a right to photograph any thing that they wish. Are there any suggested formula for a notice explaining the restrictions especially if other visitors are captured in the shots”</p>
</blockquote>
<p>The disproportionate use of institutional resources in policing any policy.</p>
<blockquote><p>“It may be all well and good to have a policy but policing it, especially if restrictive, is another matter entirely! Resource intense”</p>
</blockquote>
<p>An awareness of the online ‘social’ environment.</p>
<blockquote><p>“We have several Flickr pools into which we invite images, some of which are of the venue/gallery”</p>
</blockquote>
<p>Resignation:</p>
<blockquote><p>“Very hard to stop now with the spread of smartphones.”</p>
</blockquote>
<p>A recognition of the distinct natures of photography and museums (my personal favourite)</p>
<blockquote><p>“photography posted online or in print is neither a substitute for the museum experience, nor threat to attendance”</p>
</blockquote>
<p><strong>Interpretation</strong></p>
<p>What might all this mean? Photography is <a href="http://www.tandfonline.com/doi/full/10.1080/17540760701785842">rapidly evolving as a digital and social artform</a>. &#8216;Personal&#8217; photographs aren&#8217;t kept in lonely handfuls in albums any more waiting for their annual viewing to relatives; they&#8217;re published, labelled, tagged and discussed, part of an ongoing flow of conversation involving text and images. Perhaps you could say that &#8216;interpersonal photography&#8217; has replaced &#8216;personal&#8217; photography.</p>
<p>Photography in museums can therefore also be a complex thing. When you’re taking a photograph, you could be doing any one of a number of things, not just ‘capturing’ but also interpreting. You might be:</p>
<ul>
<li>Making a ‘copy’ of the artwork/object you’re looking at for later contemplation</li>
<li>Capturing a moment: the moment of the visit; or a temporary exhibition</li>
<li>Sharing the experience of visiting a museum with friends, communities of interest, and strangers</li>
<li>Interpreting a work or object that you’re looking at: using a photograph to understand what you’ve seen</li>
</ul>
<p>The results of the survey seem to me to reinforce an almost cruel irony. The museum objects which you are allowed to photograph are often those least in need of personal capture and interpretation (they’re always there, many images of them already exist, they have been catalogued and interpreted) whereas the things that might benefit most from personal photography are those to which there is least access.</p>
<p>It&#8217;s quite easy to take pictures of <a href="http://www.vam.ac.uk/content/articles/p/photography-in-the-galleries/">objects at the V&amp;A</a>, for example: individual objects which are on permanent display and have already been photographed many times before.  By contrast, Michelangelo Pistoletto&#8217;s <a href="http://www.serpentinegallery.org/2011/03/michelangelo_pistoletto.html">temporary exhibition at the Serpentine</a> is large, complex, immersive and will soon disappear, but photography is strictly forbidden.[2] You just have to look at the selection of photos on Flickr <a href="http://www.flickr.com/search/?q=tate+coral+reef&amp;ss=2&amp;s=int">taken in Mike Nelson&#8217;s Coral Reef</a> installation to see the layers of meaning and interpretation that mass social photography can bring to a rich, allusive work of contemporary art.</p>
<p>The ubiquity of multipurpose mobile devices makes things more difficult. It’s going to be hard for museums to be <a href="http://www.themobilists.com/2011/08/30/qr-codes-in-museums/">plastering their objects and displays with QR codes</a> at the same time as attempting to restrict the use of the only device that can make sense of a QR code (a digital camera).</p>
<p>Outside in the real world, <a href="http://www.flickr.com/groups/97329809@N00/">street photography is booming</a>, but pervasive digital imaging has also become cause for conflict. In some places photography is <a href="http://www.petapixel.com/2011/08/15/long-beach-police-on-lookout-for-photos-with-no-apparent-esthetic-value/">seen as an essentially suspect activity</a>, framed by an ‘anti-terror’ agenda. The response from amateur photographers has been to organise <a href="http://www.photographersrights.org.uk/">pressure groups</a>, and also to inform themselves of their rights, sometimes in the form of a ‘<a href="http://www.sirimo.co.uk/2009/05/14/uk-photographers-rights-v2/">bust card</a>’ that contains a lawyerly summary of photographers’ rights which can be used in negotiation with representatives of authority. Interestingly, this particular bust card includes a passage that could easily be taken to refer to most public exhibitions, whether permanent or temporary.</p>
<blockquote><p>It is not an infringement of copyright to take photographs of buildings, sculptures and works of artistic craftsmanship that are permanently situated in a public place or in premises that are open to the public.</p>
</blockquote>
<p>So while the results of the survey seem to demonstrate that museums understand that the issue is ‘rights’ in the intellectual property inside the museum; whether this is compatible with the ‘rights’ of the public to capture and interpret their world, including its cultural heritage, through photography is less certain.</p>
<p>I&#8217;d be very interested to hear of others&#8217; experiences and viewpoints, both from photographers and museum professionals. Post in the comments below, or <a href="http://www.twitter.com/dannybirchall">talk to me on twitter</a>.</p>
<p>[1] I disseminated the survey through my personal networks of professional contacts on Facebook, Twitter, Google +, The Museums Computer Group JISCMail list, and the <a href="http://museum3.org/">Museum 3 community</a>. The small sample was balanced, including both big and small museums, art galleries and social history museums.</p>
<p>[2] I’ve been inspired by this exercise to try and make <a href="http://www.wellcomecollection.org/visit-us/your-visit/photography-and-filming.aspx">a much clearer and more welcoming statement</a> about photography for my own institution. (Now everybody else just has to do the same thing &amp; make them machine-readable using a universally-agreed XML standard.)</p>
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			<media:title type="html">Museum Cultures</media:title>
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			<media:title type="html">The Coral Reef</media:title>
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		<title>Welcome to the dolls’ hair house</title>
		<link>http://museumcultures.wordpress.com/2011/06/05/welcome-to-the-dolls%e2%80%99-hair-house/</link>
		<comments>http://museumcultures.wordpress.com/2011/06/05/welcome-to-the-dolls%e2%80%99-hair-house/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 16:47:06 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alice Anderson]]></category>
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		<category><![CDATA[artists interventions]]></category>
		<category><![CDATA[Christian Boltanski]]></category>
		<category><![CDATA[contemporary art]]></category>
		<category><![CDATA[dissertation]]></category>
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		<category><![CDATA[Hampstead]]></category>
		<category><![CDATA[James Putnam]]></category>
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		<category><![CDATA[Psychoanalysis]]></category>
		<category><![CDATA[Sigmund Freud]]></category>

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		<description><![CDATA[Alice Anderson’s intervention at the Freud Museum: artists’ interventions after institutional critique. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=247&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>The former London home of Sigmund and Anna Freud, now the <a href="http://www.freud.org.uk/exhibitions/74077/alice-anderson%C3%A2%E2%80%99s-childhood-rituals-/">Freud Museum</a>, is enveloped in a cats cradle of rope made of dolls’ hair. Standing as it does on a prosperous suburban street of imposing redbrick villas, the bound house looks like a scene from a dream itself, a dream of home denied. Such dreams are typically untangled on a therapeutic descendant of the very couch that sits inside the museum; the fairytale Rapunzel tress-ropes also suggest the kind of psychological decoding of myth and culture that Freud indulged in.</p>
<p><a href="http://www.freud.org.uk/exhibitions/74077/alice-anderson%C3%A2%E2%80%99s-childhood-rituals-/">Alice Anderson’s ‘Childhood Rituals’</a> invades the inside of Freud’s home too. Balls of doll’s hair, looms and figurines invade the rooms of artefacts; in Freud’s study itself the hair is spun into a web through which visitors are forced to regard the domestic interior. Anderson’s work refers to childhood trauma, re-enacting the neurotic pulling of dolls; hair that she would perform as a child when left alone by her mother.</p>
<p>Anderson studied with <a href="http://en.wikipedia.org/wiki/Christian_Boltanski">Christian Boltanski</a>, an artist whose work frequently references the structure and display of museums and archives, who appears in both Kynaston McShine’s <em><a href="http://www.moma.org/interactives/exhibitions/1999/muse/artist_pages/duchamp_boite.html">Museum as Muse</a></em> and James Putnam’s <em><a href="http://www.jamesputnam.org.uk/inv_publication_48.html">Art and Artifact</a></em>. However, as an intervention in a museum space, Anderson’s work seems to have moved on from the practices of <a href="http://en.wikipedia.org/wiki/Institutional_Critique">institutional critique</a> where the work’s critical relationship is to the gallery or museum that frames it. Anderson’s work instead relates directly to the subject matter of the museum (that is, the psychoanalytic interpretation of everyday life).</p>
<p>The Freud Museum is modestly sized as a museum, yet has <a href="http://www.freud.org.uk/exhibitions/archive/">an established track record</a> of artistic exhibitions and intervention that supplement the object displays. This actually isn’t all that atypical for object-based museums these days. While the orthodox view of museum collections continues to be that ‘<a href="http://news.bbc.co.uk/local/liverpool/hi/people_and_places/history/newsid_8458000/8458957.stm">objects tell stories</a>’ (a curious misascription of agency: it’s rather that we tell stories about objects) many object-based museums (that is, not art galleries) are increasingly looking to contemporary artists to do something for them. What is that something that they are doing?</p>
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			<media:title type="html">Museum Cultures</media:title>
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		<title>Google Art Project vs the Delirious Museum</title>
		<link>http://museumcultures.wordpress.com/2011/05/31/google-art-project-vs-the-delirious-museum/</link>
		<comments>http://museumcultures.wordpress.com/2011/05/31/google-art-project-vs-the-delirious-museum/#comments</comments>
		<pubDate>Tue, 31 May 2011 08:46:48 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1930s]]></category>
		<category><![CDATA[Andre Malraux]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Calum Storrie]]></category>
		<category><![CDATA[Chris Burden]]></category>
		<category><![CDATA[Daniel Libeskind]]></category>
		<category><![CDATA[Delirious Museum]]></category>
		<category><![CDATA[Frederick Kiesler]]></category>
		<category><![CDATA[Google Art Project]]></category>
		<category><![CDATA[Henri Rousseau]]></category>
		<category><![CDATA[Marcel Duchamp]]></category>
		<category><![CDATA[Modernism]]></category>
		<category><![CDATA[Modernity]]></category>
		<category><![CDATA[MOMA]]></category>
		<category><![CDATA[Museum of Jurassic Technology]]></category>
		<category><![CDATA[museum technology]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[net.art]]></category>
		<category><![CDATA[Situationist International]]></category>
		<category><![CDATA[Street View]]></category>
		<category><![CDATA[Tate Britain]]></category>
		<category><![CDATA[Telemuseum]]></category>
		<category><![CDATA[visuality]]></category>
		<category><![CDATA[Walter Benjamin]]></category>

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		<description><![CDATA[Why has the world’s leading technology company delivered us a ‘virtual museum’ that belongs to the 1930s?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=240&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_241" class="wp-caption alignnone" style="width: 500px"><a href="http://museumcultures.files.wordpress.com/2011/05/googleartproject.png"><img class="size-full wp-image-241" title="Now you see it, now you don’t. Henri Rousseau and friend on Google Art Project" src="http://museumcultures.files.wordpress.com/2011/05/googleartproject.png?w=490&#038;h=237" alt="Now you see it, now you don’t. Henri Rousseau and friend on Google Art Project" width="490" height="237" /></a><p class="wp-caption-text">Now you see it, now you don’t. Henri Rousseau and friend on Google Art Project</p></div>
<p>Google Art Project uses ‘Street View’ technology, but the street ends where the museum begins. Step over the threshold <a href="http://maps.google.co.uk/maps?oe=utf-8&amp;client=firefox-a&amp;ie=UTF8&amp;q=tate+britain&amp;fb=1&amp;gl=uk&amp;hq=tate+britain&amp;hnear=London+WC1,+United+Kingdom&amp;ll=51.49076,-0.12696&amp;spn=0.001413,0.004769&amp;z=18&amp;layer=c&amp;cbll=51.49044,-0.126481&amp;panoid=t0oESISBQcslsTN7MP0q0w&amp;cbp=12,">from Millbank into Tate Britain</a> and you leave the world of pedestrians and traffic behind, entering an eerie and deserted gallery space devoid of fellow visitors or even staff, where crude arrows take you from silent room to silent room. You are invited to respond by conducting a series of imaginary art heists to assemble your own fantasy art collection.</p>
<p>It’s a cliché that modernism privileges visuality, but <a href="http://goo.gl/Z0q3B">start exploring the MoMA</a> with Art Project and there are some paintings you literally <em>cannot see</em>; works that due to the exploitability of their image rights elsewhere have been rendered fat with pixels like innocent faces in a cop-stop-action show on Channel 5. They exist, and occupy their rightful space in the museum, that you can be sure of; you are merely not allowed to look at them.</p>
<p>It shouldn’t really be a surprise that this particular vision of the museum as a visually portable feast of pick’n’mix delights is more than eighty years old. In 1930 <a href="http://en.wikipedia.org/wiki/Frederick_John_Kiesler">Frederick Kiesler</a> imagined it like this:</p>
<blockquote><p>The Telemuseum. Just as operas are now transmitted over the air, so picture galleries will be. From the Louvre to you, from the Prado to you, from everywhere to you. You will enjoy the prerogative of selecting pictures that are compatible with your mood or that meet the demands of any special occasion. Through the dials of your Teleset you will share in the ownership of the world’s greatest art treasures.</p></blockquote>
<p>This dream of the Telemuseum is realised perfectly by Google Art Project: a device that negates the distance between the remote user and the museum and removes in the process everything but the flat, visual surface of gallery space. Modern painting, historically obsessed with the visual field, canonically displayed in the Modern museum, is teleported to the viewer to experience it in visual purity.</p>
<p>Kiesler’s fantasy is quoted (p59) in Calum Storrie’s <a href="http://www.amazon.co.uk/Delirious-Museum-Calum-Storrie/dp/1860645690">The Delirious Museum</a>, a book with a very different approach to the idea of the museum. Storrie begins with the contention that ‘museums should be a continuation of the street’ and that a museum should not only form an accessible part of the city, but also form a continuation of the city itself. In twelve chapters leading from the Louvre to Las Vegas, Storrie develops a history and theory of the ‘delirious museum’ that takes in theft of the Mona Lisa by an Italian nationalist; Benjamin’s Arcades; Marcel Duchamp’s <a href="http://www.moma.org/interactives/exhibitions/1999/muse/artist_pages/duchamp_boite.html">museum-in-a-suitcase</a>; Shwitters’ adventures in <a href="http://www.tate.org.uk/research/tateresearch/tatepapers/07autumn/orchard.htm">personal mythology and museology</a>; Chris Burden’s <em><a href="http://www.youtube.com/watch?v=EYg8XJJg3VI">Samson</a></em> (a work in which a museum entrance turnstile ratchets timbers outwards, warping and potentially destroying the fabric of the museum itself); Daniel Libeskind’s totemic, increasingly self-referential architecture; and ends (nearly) with the <a href="http://www.mjt.org/">Museum of Jurassic Technology</a>, a Culver City storefront outfit that is at once both oddball Wunderkammer and critique of the idea of memory. This is an underground history of museums that, if you like, runs parallel to the second half of Karsten Schubert’s <a href="http://www.amazon.co.uk/Curators-Egg-Evolution-Concept-Revolution/dp/1873542046">The Curator’s Egg</a>.</p>
<p>The Delirious Museum is, in art and architecture, all that attempts to broach the classical facades of institutions of art and antiquity and inject something of lived life back into the museological space. Some of these sallies are nakedly political, like the Situationist assault on the spectacle; others are merely concerned with the artistic; once or twice we cross the dreary river of ‘institutional critique’, the gallery’s attempt to reify theory; and three chapters on museum architecture serve only to convince that the yolk of a museum remains infinitely more interesting than the shell. Impossible to realise, the Delirious Museum (like Malraux’s ‘Museum without walls’) is something that can only exist in a book; but it’s a guidebook that also offers us an idea of what we should be demanding from museums.</p>
<p>Storrie goes nowhere near the digital: his delirium remains grounded in the spatial and personal experience of the museum environment. But these tendencies to critique, and more importantly to the expansion of the museum into everyday life are not without their online manifestations. It’s true that net.art remains the <a href="http://www.neme.org/82/why-have-there-been-no-great-net-artists">great unrealised promise</a> of the internet setting art free, a promise that <a href="http://www.vam.ac.uk/microsites/decode/">over-sponsored pixel-pretty shows like Decode</a> fail to redeem. But when with even modest technological means at their disposal museums are capable of <a href="http://www.flickr.com/commons">opening up photographic archives to the public</a>, <a href="http://www.sciencemuseum.org.uk/launchpad/launchball/">teaching science through games</a>, <a href="http://www.mymuseumoflondon.org.uk/blogs/">making curatorial processes transparent through blogs</a> and asking the public to <a href="http://www.vam.ac.uk/things-to-do/wedding-fashion/home">contribute to exhibitions years before they open</a>, it seems odd that Google Art Project should feel so like a CD-ROM, the kind of representation of a gallery that those of us who work with museums online for a living had abandoned before the first dotcom bubble even burst. Why has the world’s leading technology company delivered us a ‘virtual museum’ that belongs to the 1930s?</p>
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			<media:title type="html">Museum Cultures</media:title>
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		<title>What it means to look at a dead body in a medical museum</title>
		<link>http://museumcultures.wordpress.com/2011/05/19/what-it-means-to-look-at-a-dead-body-in-a-medical-museum/</link>
		<comments>http://museumcultures.wordpress.com/2011/05/19/what-it-means-to-look-at-a-dead-body-in-a-medical-museum/#comments</comments>
		<pubDate>Thu, 19 May 2011 08:53:16 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[consciousness]]></category>
		<category><![CDATA[corpse]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[embodied cognition]]></category>
		<category><![CDATA[human remains]]></category>
		<category><![CDATA[medical museum]]></category>
		<category><![CDATA[memento mori]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[vanitas]]></category>

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		<description><![CDATA[You might not be searching for it. You could come across it in a corner or behind a panel, displayed in a cabinet or a vitrine. It&#8217;s unfamiliar but also unmistakable: the body of what was once a human being, preserved and now presented in the context of a museum of life. A museum is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=229&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_230" class="wp-caption alignnone" style="width: 500px"><a href="ection.org/explore/life-genes--you/topics/death/images.aspx"><img class="size-full wp-image-230" title="Mummified male body" src="http://museumcultures.files.wordpress.com/2011/05/mummy.jpg?w=490&#038;h=256" alt="Mummified male body" width="490" height="256" /></a><p class="wp-caption-text">Mummified male body, Chimu people, Peru, c1200-1400CE. Wellcome Collection</p></div>
<p>You might not be searching for it. You could come across it in a corner or behind a panel, displayed in a cabinet or a vitrine. It&#8217;s unfamiliar but also unmistakable: the body of what was once a human being, preserved and now presented in the context of a museum of life.</p>
<p>A museum is of course just another sort of mausoleum: you&#8217;d hardly expect to find a living human being (other than yourself) in a museum of life. But what does it remind you of? Well, it reminds you that all human beings, you among them, are going to die. The face: its skin stretched taut, its features distorted, tells you that this was once a person as you are, but is no longer.</p>
<p>There are other objects in this museum that sing the same song. Behind you, in the shadows, in other rooms of the museum are things called <em>memento mori</em>, or <em>vanitas</em>. They contain the shapes of skulls and skeletons, combine images of rich life and stark reminders of death. With more finesse, they too remind you that you will die.</p>
<p>All these reminders, to what end? The artefacts are largely Christian, and in fact they don&#8217;t remind you that you will end, they remind you that you will continue. They tell you flesh is dust that you might clean your soul; they tell you that this life will end the better to prepare you for the next one.</p>
<p>And because you are who you are and live when you do, you may not be able to separate the idea of your &#8216;soul&#8217; from the idea of your &#8216;consciousness&#8217;. What else could suffer in hell but &#8216;you&#8217;; what else could continue to exist, bereft of body, but your mind? This corpse too might only be evidence that corporeal existence will end, another <em>memento mori</em>.</p>
<p>But if you look closely, the dead body of your fellow human being will tell you something different. Look at his hands, and then look at your own. What would your world consist of if you had no hands with which to pick things up and look at them? The eyes, and with them sight,  are gone, and the ears may be there, but there is no hearing.</p>
<p>As a human being with a body, you can imagine consciousness without a body, but that consciousness itself is not possible, could not exist without a body with which to apprehend the world. And it is the persistence of a body without consciousness (a body forcibly separated from its consciousness) that reminds you how essential a body is to &#8216;you&#8217;.</p>
<p>What is still there demonstrates adequately what has departed. And this, in a roundabout way, could be what the medical museum is really trying to tell you.</p>
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		<title>Games kit</title>
		<link>http://museumcultures.wordpress.com/2011/04/13/games-kit/</link>
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		<pubDate>Wed, 13 Apr 2011 15:48:25 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[mw2011]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshops]]></category>

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		<description><![CDATA[My colleague Martha Henson and I ran a mini-workshop at this year&#8217;s Museums and the Web conference in Philadelphia. The workshop consisted partly of a summary presentation of some of our experimentation and evaluation with games at Wellcome Collection, but mostly of a workshop in which we asked people to brainstorm ideas for new museum [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=220&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_223" class="wp-caption alignnone" style="width: 500px"><a href="http://museumcultures.files.wordpress.com/2011/04/gamekit-gametypes.jpg"><img class="size-full wp-image-223" title="Game type cards from the workshop" src="http://museumcultures.files.wordpress.com/2011/04/gamekit-gametypes.jpg?w=490&#038;h=346" alt="Game type cards from the workshop" width="490" height="346" /></a><p class="wp-caption-text">Game type cards from the workshop</p></div>
<p>My colleague <a href="http://marthasadie.wordpress.com/">Martha Henson</a> and I ran a <a href="http://conference.archimuse.com/mw2011/papers/gaming_the_museum">mini-workshop</a> at this year&#8217;s <a href="http://conference.archimuse.com/mw2011/papers/gaming_the_museum">Museums and the Web conference</a> in Philadelphia. The workshop consisted partly of a summary presentation of some of our experimentation and evaluation with games at Wellcome Collection, but mostly of a workshop in which we asked people to brainstorm ideas for new museum games.</p>
<p>The aim was to share ideas, experience and knowledge with the (very knowledgeable and experienced) people in the room, and also to validate one of the principles on which we&#8217;ve been working: that bringing a museum theme directly together with an established method of gameplay, rather than working backwards from educational or narrative objectives, generates good ideas for engaging games.</p>
<p>The workshop seemed to be a success to us: A room of 60-70 people spent an hour taking and thinking, and came up with some great ideas for games. So we thought it might be worth publishing the format and materials, in case anyone else finds them useful.</p>
<p>The format of the brainstorming session was this:</p>
<ul>
<li>We asked people to cluster into groups of three to six (smaller is generally better; there were a lot of people in the room)</li>
<li>We assigned them two or three &#8216;game type&#8217; cards, with the name and image of a type of game (First Person Shooter, Beat &#8216;em up, etc) one side and a brief Wikipedia definition of the game on the other.</li>
<li>We asked each group to think of a collection, aspect of mission of their cultural heritage institution, and then to bring that together as the basis for a game, then to spend 15 minutes brainstorming and fleshing out that game.</li>
<li>Each group then briefly presented that idea, and the rest of the workshop joined in with questions on their idea (we particularly wanted to hear from anyone who had built a game something like this themselves)</li>
</ul>
<p>The <a href="http://museumcultures.files.wordpress.com/2011/04/gamekit-gametypes.pdf">cards we used can be downloaded here as a PDF</a>. They&#8217;re A6, printed on A4, so each sheet contains four cards and need to be chopped. They&#8217;re two-sided, so if you print the PDF back-to-back, the image and description will come out on opposite sides of the same card.</p>
<p>We&#8217;d be very interested in feedback if anyone uses them for a similar exercise.</p>
<p>(You might also find this useful: <a href="http://museumgames.pbworks.com/">Lift your (museum) game</a>, a museum games wiki set up as a result of another games session at the Museums and the web conference)</p>
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			<media:title type="html">Game type cards from the workshop</media:title>
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		<title>The museum of pieces of people</title>
		<link>http://museumcultures.wordpress.com/2011/04/12/the-museum-of-pieces-of-people/</link>
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		<pubDate>Tue, 12 Apr 2011 16:15:00 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anatomy]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[Mütter Museum]]></category>
		<category><![CDATA[medicine]]></category>
		<category><![CDATA[Philadelphia]]></category>
		<category><![CDATA[specimens]]></category>
		<category><![CDATA[surgery]]></category>
		<category><![CDATA[TODT]]></category>

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		<description><![CDATA[The distinction between two different types of space couldn’t be clearer. You pass from a dark, wood-lined space where objects sit safely behind glass, into a brightly-lit gallery with china-white walls and three-dimensional artworks that could easily (if unforgivably) be touched. One space is redolent of age and obscurity; the other is of the moment. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=214&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_215" class="wp-caption alignnone" style="width: 500px"><a href="http://museumcultures.files.wordpress.com/2011/04/todt.jpg"><img class="size-full wp-image-215" title="Artwork by Todt at Mütter Museum, Philadelphia" src="http://museumcultures.files.wordpress.com/2011/04/todt.jpg?w=490&#038;h=287" alt="Artwork by Todt at Mütter Museum, Philadelphia" width="490" height="287" /></a><p class="wp-caption-text">Artwork by Todt at Mütter Museum, Philadelphia</p></div>
<p>The distinction between two different types of space couldn’t be clearer. You pass from a dark, wood-lined space where objects sit safely behind glass, into a brightly-lit gallery with china-white walls and three-dimensional artworks that could easily (if unforgivably) be touched. One space is redolent of age and obscurity; the other is of the moment. It&#8217;s hard to understand how the two spaces can exist in the same institution, let alone be directly adjacent.</p>
<p>What&#8217;s on the walls, however, is much more intimately related. The dark space is the object galleries of Philadelphia&#8217;s <a href="http://www.astropop.com/mutter/mutter.html">Mütter Museum</a>, a display originally attached to a surgical college, rather like London&#8217;s Hunterian, where anatomical knowledge is channelled through the by-products of the surgeon&#8217;s knife, dried and bottled, and where the monstrous is illustrative. The skeleton of a giant, a colon that held forty pounds; a plaster cast of conjoined twins; swallowed objects retrieved and typologically arranged.</p>
<p>The white space plays host to an exhibition of the &#8216;<a href="https://www.facebook.com/photo.php?pid=8234197&amp;id=108041034133">whimsical artwork of local artists collective TODT</a>&#8216;. Their whimsical subject is the monster aesthetic of the Mütter itself. A row of plush toys spill their complicated wax guts, the face of one teddy half-transformed by rictus into a vanitas. Featureless plastic heads levitate, tongues penetrating each other. Transparent men harbour brightly-coloured intestinal organs. A sea of flesh is clamped and stabbed by needles. Microscopes are mounted with pistol butts.</p>
<p>So we pass from the dark into the light and we understand what we&#8217;re seeing. From the monstrous to the ironic: TODT rework the imagery of medicine, emphasise the eeriness, mock the simplicity of anatomical understanding, highlight the violence inherent in the anatomical eye. They&#8217;re artists. This is what they&#8217;re here to do.</p>
<p>Then we are supposed to step into the gift shop (where they sell &#8216;fetus soap&#8217; and multiple cartoon images of conjoined twins) but what if we retraced our steps to the dark place and looked at the monsters again? Having witnessed the artists&#8217; irony in action, are we forced to see irony everywhere, even in the merely tragic? Do we understand bottled babies differently once we&#8217;ve seen dolls playing their parts? Has something here been overwhelmed by aesthetic interplay, by the relation of art to object?</p>
<p>This is the subject of investigation.</p>
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			<media:title type="html">Museum Cultures</media:title>
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			<media:title type="html">Artwork by Todt at Mütter Museum, Philadelphia</media:title>
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		<title>Making the case for museum games</title>
		<link>http://museumcultures.wordpress.com/2011/03/23/making-the-case-for-museum-games/</link>
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		<pubDate>Wed, 23 Mar 2011 11:11:24 +0000</pubDate>
		<dc:creator>Danny Birchall</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[channel 4]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[jane mcgonigal]]></category>
		<category><![CDATA[Johan Huizinga]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[opium wars]]></category>
		<category><![CDATA[wellcome collection]]></category>

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		<description><![CDATA[This is an opinion piece co-written by me and Martha Henson published today in Wellcome News (a publication whose audience is based in scientific research rather than museums). It&#8217;s a little bit provocative&#8230;. Opinion: &#8220;Museums need more compelling games&#8221; Martha Henson and Danny Birchall Do you play games? We might dismiss them as childish, but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=museumcultures.wordpress.com&amp;blog=12575041&amp;post=209&amp;subd=museumcultures&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_210" class="wp-caption alignnone" style="width: 500px"><a href="http://museumcultures.files.wordpress.com/2011/03/teagame.jpg"><img class="size-full wp-image-210" title="High Tea, from Welcome Collection" src="http://museumcultures.files.wordpress.com/2011/03/teagame.jpg?w=490&#038;h=346" alt="High Tea, from Welcome Collection" width="490" height="346" /></a><p class="wp-caption-text">High Tea, from Welcome Collection</p></div>
<p>This is an opinion piece co-written by me and <a href="http://marthasadie.wordpress.com/">Martha Henson</a> published today in <a href="http://www.wellcome.ac.uk/About-us/Publications/Wellcome-News/index.htm">Wellcome News</a> (a publication whose audience is based in scientific research rather than museums). It&#8217;s a little bit provocative&#8230;.</p>
<p><strong>Opinion: &#8220;Museums need more compelling games&#8221;</strong></p>
<p><strong> </strong></p>
<p><strong>Martha Henson and Danny Birchall</strong></p>
<p><strong> </strong></p>
<p><strong>Do you play games? </strong>We might dismiss them as childish, but in his 1938 work <em>Homo Ludens</em>, Johan Huizinga argued that play is an essential component of all human culture. The chances are that you enjoy playing something – whether it’s <em>Angry Birds </em>or a round of charades at Christmas.</p>
<p>Globally, gaming is big business, with a market worth an estimated $50 billion (£30bn) in 2011 and a demographically diverse audience with an even gender split. But it’s not just about numbers: the dedication of gamers to the pleasure of play means time spent at the console can exceed that spent with a feature film or novel.</p>
<p>The educational potential seems obvious. So why have museums and educationalists, with all the information and resources at their disposal, failed to make more than a handful of really compelling educational games? The work of game designers and researchers such as Jane McGonigal (author of <em>Reality is Broken</em>) and Channel 4 Education (including the Wellcome Trust-funded <em>Routes</em>) has amply demonstrated the power of games to bring both children and adults cultural and scientific ideas in new forms.</p>
<p>But many have assumed that any game-like feature is enough to engage people, and tacking minimal interactivity onto a barely disguised didactic lesson plan has unfortunately been the dismal standard in this field. However, others, such as the Science Museum, have begun to harness the potential of games for learning. The physics-based <em>Launchball </em>game was hugely popular and they have just released <em>Rizk </em>(about climate change).</p>
<p>We’ve had our own success recently with <em>High Tea</em>, a strategy game centred on the dubious actions of the British Empire in the run-up to the Opium Wars of 1839. From over 1.5m plays in its first fortnight after release, plus comments, reviews and survey responses, we can see that we have achieved both a wide reach and our educational aims.</p>
<p>Why are these particular games successful? Because they put <em>gameplay </em>at the centre of the experience and use experienced digital agencies to deliver this. These examples are a great start, but surely more could be done in this area.</p>
<p>Games might seem a trivial way of approaching the public with new ideas, but the playful and exploratory impulses that draw gamers to great games are still largely untapped as a means of engagement. By pushing boundaries ourselves, we hope to show others what can be achieved.</p>
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