Games kit

13 Apr
Game type cards from the workshop

Game type cards from the workshop

My colleague Martha Henson and I ran a mini-workshop at this year’s Museums and the Web conference in Philadelphia. The workshop consisted partly of a summary presentation of some of our experimentation and evaluation with games at Wellcome Collection, but mostly of a workshop in which we asked people to brainstorm ideas for new museum games.

The aim was to share ideas, experience and knowledge with the (very knowledgeable and experienced) people in the room, and also to validate one of the principles on which we’ve been working: that bringing a museum theme directly together with an established method of gameplay, rather than working backwards from educational or narrative objectives, generates good ideas for engaging games.

The workshop seemed to be a success to us: A room of 60-70 people spent an hour taking and thinking, and came up with some great ideas for games. So we thought it might be worth publishing the format and materials, in case anyone else finds them useful.

The format of the brainstorming session was this:

  • We asked people to cluster into groups of three to six (smaller is generally better; there were a lot of people in the room)
  • We assigned them two or three ‘game type’ cards, with the name and image of a type of game (First Person Shooter, Beat ’em up, etc) one side and a brief Wikipedia definition of the game on the other.
  • We asked each group to think of a collection, aspect of mission of their cultural heritage institution, and then to bring that together as the basis for a game, then to spend 15 minutes brainstorming and fleshing out that game.
  • Each group then briefly presented that idea, and the rest of the workshop joined in with questions on their idea (we particularly wanted to hear from anyone who had built a game something like this themselves)

The cards we used can be downloaded here as a PDF. They’re A6, printed on A4, so each sheet contains four cards and need to be chopped. They’re two-sided, so if you print the PDF back-to-back, the image and description will come out on opposite sides of the same card.

We’d be very interested in feedback if anyone uses them for a similar exercise.

(You might also find this useful: Lift your (museum) game, a museum games wiki set up as a result of another games session at the Museums and the web conference)


The museum of pieces of people

12 Apr
Artwork by Todt at Mütter Museum, Philadelphia

Artwork by Todt at Mütter Museum, Philadelphia

The distinction between two different types of space couldn’t be clearer. You pass from a dark, wood-lined space where objects sit safely behind glass, into a brightly-lit gallery with china-white walls and three-dimensional artworks that could easily (if unforgivably) be touched. One space is redolent of age and obscurity; the other is of the moment. It’s hard to understand how the two spaces can exist in the same institution, let alone be directly adjacent.

What’s on the walls, however, is much more intimately related. The dark space is the object galleries of Philadelphia’s Mütter Museum, a display originally attached to a surgical college, rather like London’s Hunterian, where anatomical knowledge is channelled through the by-products of the surgeon’s knife, dried and bottled, and where the monstrous is illustrative. The skeleton of a giant, a colon that held forty pounds; a plaster cast of conjoined twins; swallowed objects retrieved and typologically arranged.

The white space plays host to an exhibition of the ‘whimsical artwork of local artists collective TODT‘. Their whimsical subject is the monster aesthetic of the Mütter itself. A row of plush toys spill their complicated wax guts, the face of one teddy half-transformed by rictus into a vanitas. Featureless plastic heads levitate, tongues penetrating each other. Transparent men harbour brightly-coloured intestinal organs. A sea of flesh is clamped and stabbed by needles. Microscopes are mounted with pistol butts.

So we pass from the dark into the light and we understand what we’re seeing. From the monstrous to the ironic: TODT rework the imagery of medicine, emphasise the eeriness, mock the simplicity of anatomical understanding, highlight the violence inherent in the anatomical eye. They’re artists. This is what they’re here to do.

Then we are supposed to step into the gift shop (where they sell ‘fetus soap’ and multiple cartoon images of conjoined twins) but what if we retraced our steps to the dark place and looked at the monsters again? Having witnessed the artists’ irony in action, are we forced to see irony everywhere, even in the merely tragic? Do we understand bottled babies differently once we’ve seen dolls playing their parts? Has something here been overwhelmed by aesthetic interplay, by the relation of art to object?

This is the subject of investigation.

Making the case for museum games

23 Mar
High Tea, from Welcome Collection

High Tea, from Welcome Collection

This is an opinion piece co-written by me and Martha Henson published today in Wellcome News (a publication whose audience is based in scientific research rather than museums). It’s a little bit provocative….

Opinion: “Museums need more compelling games”

Martha Henson and Danny Birchall

Do you play games? We might dismiss them as childish, but in his 1938 work Homo Ludens, Johan Huizinga argued that play is an essential component of all human culture. The chances are that you enjoy playing something – whether it’s Angry Birds or a round of charades at Christmas.

Globally, gaming is big business, with a market worth an estimated $50 billion (£30bn) in 2011 and a demographically diverse audience with an even gender split. But it’s not just about numbers: the dedication of gamers to the pleasure of play means time spent at the console can exceed that spent with a feature film or novel.

The educational potential seems obvious. So why have museums and educationalists, with all the information and resources at their disposal, failed to make more than a handful of really compelling educational games? The work of game designers and researchers such as Jane McGonigal (author of Reality is Broken) and Channel 4 Education (including the Wellcome Trust-funded Routes) has amply demonstrated the power of games to bring both children and adults cultural and scientific ideas in new forms.

But many have assumed that any game-like feature is enough to engage people, and tacking minimal interactivity onto a barely disguised didactic lesson plan has unfortunately been the dismal standard in this field. However, others, such as the Science Museum, have begun to harness the potential of games for learning. The physics-based Launchball game was hugely popular and they have just released Rizk (about climate change).

We’ve had our own success recently with High Tea, a strategy game centred on the dubious actions of the British Empire in the run-up to the Opium Wars of 1839. From over 1.5m plays in its first fortnight after release, plus comments, reviews and survey responses, we can see that we have achieved both a wide reach and our educational aims.

Why are these particular games successful? Because they put gameplay at the centre of the experience and use experienced digital agencies to deliver this. These examples are a great start, but surely more could be done in this area.

Games might seem a trivial way of approaching the public with new ideas, but the playful and exploratory impulses that draw gamers to great games are still largely untapped as a means of engagement. By pushing boundaries ourselves, we hope to show others what can be achieved.

Museum of codes

18 Mar

snake! by Joe Dunckley, on Flickr (2009)

Once I got the opening hours straight, I was straight over to what must be the very closest museum (as the crow flies) to my workplace. After a year in storage and transport, UCL’s Grant Museum has reopened in a new location, on University Street.

I never visited the Grant before it moved, but it seems the fundamental organisation of objects in glass cases and their labelling hasn’t changed (there’s a nice A-Z of pigeonholes by the entrance that are curatable, with aesthetic echoes of Keith Wilson’s Things and Mark Dion’s Welt Wissen installation).

The major change is the addition of technology. Primarily: the use of QR codes to identify and share information about objects; the use of iPads as interactive displays; and a framework which links in-gallery and online comments together into a ‘conversation’ about the objects. It looks like a relatively small technology budget has been used very imaginatively.

QR codes themselves I can take or leave. There seems to be some springtime of love in London for these curious 1990s Japanese throwbacks: everyone has them on their printed ephemera and posters. In the ‘looking cool’ stakes, they’ll soon be so over-used that by summer they’ll either look tacky or be invisible. Functionally: I recall Mia Ridge saying something about simple, quick paths to information, and if you have a smartphone (and a signal – no in-house wifi at the Grant) they do work as a simple trigger to open a webpage or application.

The iPads sit on a ledge at the bottom of the cases. In a custom-built app you can flick between a question, an opportunity to comment on that question, a QR code to identify the question that links it to others’ responses in the museum and online, and a live twitterstream (common to all iPads) of comments related to the Grant Museum as a whole.

Perhaps the most interesting thing about the use of iPads is their function as a chameleon device: they’re small touchscreens that can do almost anything that you want them to. The first time I saw an iPad in gallery it was simply stuck to a wall displaying a short film on a loop, which had paused because the battery was running low. At the Grant, they’re properly mounted and power-tethered, and fulfilling a function most museum people probably think of as ‘kiosk’ (As in a small self-contained interactive. I had some discussion about whether my definition of a ‘kiosk’ or even ‘mini-kiosk’ was correct – the most persuasive argument against being that kiosks stand separately from the objects, where these iPads are intimately connected to the displays.)  Like PCs were twenty years ago, iPads might be powerful precisely because they ‘re mass-production objects that can easily emulate existing, known functions. But there’s absolutely nothing special about them being an iPad as such (that is: there’s obviously potential for generic tablet computers in galleries).

The questions asked on iPads I feel less enthusiastic about. Any visit to a museum sparks dozens of questions in my own mind that I’d rather discuss; though obviously germane to the displays, whether pets are preferable to wild animals isn’t really something I have an opinion about. I almost certainly fall into the category of over-involved as far as museums are concerned, though; and a good question can definitely be a spur to an interesting conversation.

However, the one question that provokes a (rather spiky) response from me via an iPad (I have to half-crouch down to use it) is this one:

Should science shy away from studying biological differences between races?

Studying the differences between people from different parts of the world was common in the past. Now, in more enlightened times, such science has become somewhat taboo, possibly due to the fear that conclusions would be drawn that could be considered racist. Should some topics be off-limits to science, when the potential outcomes are unknown? Is it racist to say that different races are biologically different?

Now there are genuinely interesting questions about race and science, that are particularly pertinent to the collection of Robert Grant, a thinker who influenced Darwin, whose own theories were influential on European attitudes to race.  But this is not one of those questions. It sets up an entirely false opposition between scientific ‘knowledge’ about race and subjective interpretations of racism, and precludes people (including me, with my spiky answer) from saying anything more interesting about anatomy, science and race.

The linking framework uses Tales of Things, a website/smartphone app that keys on QR codes to link personal stories to objects. Something like Bruce Sterling’s idea of a ‘spime‘, adding surplus aura to everyday objects is an interesting approach. It seems harder to join the dots once you’re outside the museum – you can contribute to the ‘race’ debate above directly on the Tales of Things website, but you have to know what you’re looking for. In addition there’s a Twitter hashtag (#GrantQR) which can get a bit meta-, as some of the conversations I was having about the technology after I visited have apparently been showing up on the iPads….

In fact, the most interesting conversation I had about interconnectedness came when I asked an invigilator whether it was OK to take photographs. Yes, for personal use only, I was told. The idea that ‘personal’ photography exists in opposition to ‘publishing’ photographs is, I think, a completely unsustainable proposition. Sharing is fundamental to the personal use of photographs now (and hurrah for that). Photography still causes anxiety in some museums – to take a photo is to take something away and potentially create your own node, your own focus for comment and discussion. At the Grant (very sensibly), the only concern seems to be commercial exploitation, and so after some consultation, I think we agreed that it would be OK to post the photos on Flickr under the appropriate noncommercial licence. And I’ll be back with my camera, because having been distracted by the technology, I didn’t even get as far as the Jar of Moles.

What’s going on here is very interesting – and testament to the benefits of being a university museum close to a Digital Humanities department on hand to help (rather than having to grow the expertise organically yourself, a huge challenge for small museums). Naturally, there are lots of places online to find out more:

QRator website
UCL Digital Humantities blog on the QRator project
Andrew Hudson-Smith’s blog on the project
Claire Ross’s blog on the project

Visual AIDS

21 Feb
When They Get AIDS, We'll Get a Cure. Enema Productions / Wellcome Library

When They Get AIDS, We'll Get a Cure. Enema Productions / Wellcome Library

Last September, at the Copenhagen conference of medical museums (which is increasingly beginning to seem like a foundational moment for a lot of current thought processes), I was irked by a presentation by Roger Cooter and Claudia Stein on the topic of an exhibition of AIDS posters, in which they said something like…

here, as elsewhere, they were ‘framed’ in agenda-serving classificatory narratives embedded in bricks and mortar. Indeed, from the moment such objects become collectors’ items and are stored and/or displayed as artifacts they become epistemologically loaded through the very process of objectification.

The implication seemed to be (peppered with a handful of the kind of posturing that accepts theoretical analysis as the only permissible standpoint) that there could be no institutional presentation of AIDS posters (for example) that was innocent of, or capable of critique of, its institutional context.

I was irked because I had recently made and written about a selection of AIDS posters from Wellcome’s collection in which I made a particular effort to demonstrate the diversity of the collection by highlighting posters which were critical of the Wellcome drug company, promoted homeopathy, and had had discernible links to radical traditions such as Atelier Populaire. Wasn’t this enough, I asked Cooter and Stein, to which their answer was (reasonably) something like well, we’re not here to criticise you personally: this is a bigger issue about the politics of aesthetics.

Five months later, I’m thinking about AIDS posters again, this time in the context of a term devoted to medicine and visual culture. In some ways, using the AIDS posters as an essay topic gives me an easy way in: I’ve already looked at the material and know what’s in the collection reasonably well. In another, it’s harder, because the academic framework in some ways obliges me to regard what I’ve already thought and written as somehow naive; a stage of investigation superseded by theory.

The essay question goes something like:

How does the Wellcome Library’s archive of AIDS posters help or hinder the understanding of the multiplicity of discourses in which AIDS posters have been seen and discussed?

Starting points: Susan Sontag, whose AIDS and its Metaphors is interesting for its almost total absence of reference to visual metaphors: it’s not like Sontag doesn’t do visual, but when she’s literary, she’s very very literary, and AIDS and its Metaphors very much takes its tone from Illness as a Metaphor. One thing I’d previously noticed in my ‘naive’ research was that the HIV virus itself (an obviously rich source of medical and military metaphor for Sontag and whose distinctive trumpet-flowered globe frequently complements medical discussions of HIV) very rarely appears as an image in any of the AIDS posters in the Wellcome Library collection.

Sander Gilman has written two close visual analyses of images surrounding AIDS. One compares the iconography of AIDS in the late 20th century to the early modern iconography of syphilis, noting similarities in the way its sexual transmission is represented (and the shift in stigma from male victim to female source of pollution) and the portrayal of the isolation and deviance of its sufferers. The second examines the ‘body beautiful’ as a (HIV-)positive image of (homo)sexuality in AIDS posters, deferring the experience of death and dying with eroticised images of risk. He contrasts this to ‘high AIDS art’ which addresses the real physical and mental distress of death and mourning. (It’s interesting to think in this context that while AIDS posters are now generally acclaimed as a successful model of communication and joint purpose in the struggle against AIDS, ‘high’ AIDS art, like David Wojnarowicz’s A Fire in my Belly, which deals with precisely the issues of death and mourning that Gilman describes, was recently removed from display at the Smithsonian following right-wing political pressure.)

Then comes the issue of ‘visual culture’ (or ‘visual studies’), as in the course title itself. In terms of ‘medicine and visual culture’ you can take this more or less at face value as a descriptive phrase: the course is about the history and construction of medical images. ‘Visual Culture’, however, has also come into academic existence in the last twenty years as a separate subject with a tenuous and antagonistic relationship to traditional ‘art history’. It attempts to overcome the high art/low art dichotomy that Gilman finds between posters art such as Wojnarowicz’s)  by taking ‘the visual’ as its domain, but takes its methods more from anthropology and cultural studies as from traditional aesthetics. Academics like Douglas Crimp, who edited the issue of October in which Gilman’s comparison of visual representations of syphilis and AIDS appeared, are more or less working in the field of ‘visual culture’.

The world of academia is full of ‘turns’, and this ‘visual turn’ was a response to, and influenced by, the ‘cultural turn’ in literary studies in the late 1980s and early 1990s. Entirely coincidentally, at the same time I happened across a facebook link to this article about Andrew Ross, victim of Alan Sokal’s Social Text hoax, which was also interesting in mapping out some of the territory of the ‘cultural turn’. From an autobiographical perspective, I can also see that I was last in academia, studying English Literature in the early 1990s, during the beginning of the decline of this turn to theory, and probably would have been a happier and more successful student without it; needless to say, such a historicising perspective on academia itself was not made available to me at the time.

But then, returning to Cooter and Stein’s key published text on AIDS Posters, ‘Coming into Focus: Posters, power and visual culture in the history of medicine’ I was gratifyingly surprised to find a narrative which framed the emergence of Visual Culture as coincidental, and entwined with, the period in which AIDS posters as a communication medium emerged. Marx’s eclipse by Foucault, whose biopolitics centred on the body, produced new theoretical approaches for which the representation of AIDS in televisual media, advertising and art provided plentiful exemplars, and a consequent ‘focus’ on posters as a subject. There are few academic papers that are almost exhilarating to read, but this was one of them. The approach I found irksome as a museum practitioner is more fruitful in an academic context.

The question of how to construct an essay out of this, however… if the question stands, it seems that I should be testing each instance of theory, from Sontag to Cooter and Stein, against the ‘reality’ of the archive (which of course has its own aesthetic politics in the history of being collected by a private collector in the first place). In some ways this seems a reasonable alternative to looking at the posters through the ‘lens’ of theory; but it might be difficult to avoid becoming a historical walkthrough of the theories available, or worse, a mere rehearsal of Cooter and Stein’s arguments. Perhaps a stronger thread of argument needs to be found.

Museum through a lens

7 Feb
Your work is forgotten...

Your work is forgotten.... by Bob and Roberta Smith

Street art constitutes the vast majority of what hangs on the actual walls of the museum without walls. Given the broad institutional boundaries and lack of restraints, it remains a wonder that there remains such a limited repertoire of subject and style. Graffiti doesn’t constantly surprise you any more than an art gallery does.

With street art, though, that normally redundant practice, taking two-dimensional photographs of flat objects,  is an important part of the game. Having abandoned your (anonymous) work to the vagaries of weather and municipal buffers, you can revel in its genuine ephemerality, but photography is evidence – published books of street art are documentation, not reproduction. And for the photographer, capturing a choice piece of work is not only part of exploring a new or familiar environment, but also of entering into a potential relationship with the artist. Publishing a photograph of something you found pretty and being told, after the fact, ‘that’s by Bobbyphonics’.

Less so in the gallery, where we already know what everything is, and are likely to take a picture of the label after the work, just so we get the metadata correct. But even in a gallery the visitor-photographer is more than a weak echo of the official installation photographer. Taking pictures in a gallery is performative: it records your own visit; it’s interpretive: photographs of objects from new angles and in new lights show new truths; and it’s also (without over-egging the ‘media’ part of that particular pudding) social: we can share photos of artworks we’ve seen as meaningfully as photos of people we’ve met.

At the Kinetica Art Fair, the third eye culture was in full effect. It was hard to walk from one stand to another without getting between an artwork and someone’s camera. The hectic atmosphere feels like a challenge to capture rather than regard, to take something away and create your own something out of it. Still, the nature of kinetic works seemed to provide a rare justification for cameras that record moving image, and for Flickr’s display of same.

But Kinetica is, after all, an art fair, somewhere transient, to shout and trade. In established museums and art galleries, official photography policies are moving more slowly. Object museums like the V&A lead the way because there are few ‘rights’ issues with historical and antique forms (unless they are particularly uncomfortable), but even contemporary art galleries are moving away from blanket ‘no photography’ policies.

But there are some unresolved issue about taking and using the photos. In Birmingham and Walsall this weekend, being allowed to take photographs meant: 1) signing a piece of paper saying that any photographs you took would be for ‘personal use’ only. 2) Being given a sticker with a picture of a camera on it to let gallery invigilators know you had signed said piece of paper. Even so, there were still some exceptions: the main floor of the Bob and Roberta Smith-curated ‘Inner Life of the Mind’ exhibition was strictly off limits because it contained ‘works from the Tate’ according to the main desk.

The restrictions on use suggest that the galleries understand that taking photographs can be an important part of visiting an art gallery; but that they’re still a little uncomfortable with the use of the actual photographs themselves (perhaps because the reproduction of artworks is embedded in a artworld system larger than small galleries; but also because digital photography has fundamentally changed the nature of photographs). Personally, I’m dubious about the validity of a contract I’ve signed but haven’t been given a copy of; and consider posting images on Flickr well within the bounds of ‘personal’ use.

And so all of which is really no more than being by way of introduction to four photo/video sets on Flickr of exhibitions and art I enjoyed over the weekend:

Kinetica Art Fair 2011
Street Art in Digbeth
Len Lye at Ikon Gallery, Birmingham
Bob and Roberta Smith at the New Art Gallery, Walsall

Core course week 11: Museums of heritage

5 Jan
Paul Reas, from the series Flogging a Dead Horse, 1993

Paul Reas, from the series Flogging a Dead Horse, 1993Paul Reas, from the series Flogging a Dead Horse, 1993

Notes from  class: 14th December 2010

The final class of the term was taken by Fiona Candlin, assistant Dean of the home team in the Department of History of Art and Screen Media, and course leader this year for the Museum Cultures MA. One of the interesting things about the core course has been the relationship between the set reading and the content of the class. Sometimes the relationship has seemed tangential; sometimes more direct. In Fiona’s case, the set reading of Robert Hewison and Patrick Wright, critiques of the ‘heritage industry’ was something she set out from the start to challenge.

She began by describing the expansion of the museum sector, and particularly the private portion of the sector, in the twentieth century. In the early years of the century, Sir Henry Miers’ survey of the museums of the Commonwealth counted in the UK 23 national museums (ie directly funded by central government), 267 municipal museums (ie funded by local government), and only 139 private museums: the weight of museums lay firmly in the public sector.

By the 1950s, a post-war expansion began, and by the 1960s there were something like 900 museums in the country, but the proportion of private ones remained between a third and a quarter. It wasn’t until the 1980s and a huge boom in the number of museums (to over 2,500) that the balance shifted to what it is today: something like a 50/50 split between public and private museums.

‘Independent museums’ have been variously described and segmented by the Museums and Galleries Commission and its successor the MLA; the evidence seems to be that most private museums are small independents with incomes of less than £50k/year. Kenneth Hudson’s European survey of the 1990s suggested that 75% of European museums fell into this category. Many are volunteer-run and have a single subject or theme.

It’s in this context that museums of the industrial past emerged in the 1980s, at a time when the economic transformation and deindustrialisation of England’s North was at its height. The response: a sudden burst of scepticism from the likes of Hewison. Fiona passed round the catalogue to the Cornerhouse exhibition  Flogging a Dead Horse: Heritage Culture and Its Role in Post-industrial Britain, a collection of texts and photographs that describe ‘how tradition is being turned into tourism’. Paul Reas’ photographs of heritage centres in action have a dash of Martin Parr about them: photographs of photographers photographing the ‘inauthentic’, the family fun day out in an idealized past.

And here, the charge laid at the door of Hewison, and Reas et al seemed to be that of sneering (ironically, Hewison’s own account of visiting the Wigan Pier post-industrial theme park begins with an excoriating criticism of George Orwell’s own sneering at the inhabitants of Wigan in the book that made the ‘pier’ famous). Fiona pointed out that Hewison talks about the new heritage museums collectively, but picks out only large museums of the recent industrial past, like Wigan Pier and Ironbridge Gorge, as examples.

The ‘heritage-baiters’ in return were attacked in the 1980s by proponents of new community history like Raphael Samuel; and in quite vitriolic terms too. Wright’s additions to the new edition of ‘On Living in an Old Country’ bear witness to rifts that were never quite healed, though he seems genuinely fond and respectful of Samuel himself.

(Perhaps further reading would be profitable here, because without the texts, it seemed hard to understand the objections of what seems to be basically leftist historians with a critique of the commercial exhibition of the idealised industrial past. As a former Trotskyist and also former chair of a community arts/history organisation, I feel it should be possible to unite a commitment to telling working class history with a reasonably sophisticated theoretical approach to the ways in which it is routinely traduced and simplified. Moreover, in my capacity as the latter, I recall no great alliance between the old community history organisations and the newly-emerging heritage museums. We worked for years on an oral history of Brighton’s fishing community at the same time as a fishing museum on the seafront was being opened; I remember some struggle to get our book displayed in its shop with appropriate prominence. The council certainly didn’t give us the impression that they were greatefully building on our own achievements).

Since the 1980s, though, how has the museum landscape changed? Though some heritage attractions like Wigan Pier may have closed, activities common to them like dressing up, object handling sessions and interactions with ‘actors’ playing historical people, have become mainstream activities for many museums. Study may have failed to keep pace: independent museums are still more likely to be discussed in the realm of ‘heritage studies’ rather than museum studies.